Monday, 25 August 2014

Dystopian Wars FSA aka Federated States of America

Well I have bought myself some of the Spartan Games Dystopian wars models specificly The FSA (Federated States of America) There is quite a few Nations to choose from there is -

Core Nations
Alliance Nations (The following Alliance Nations some are yet to be released)
  • Commonwealth of Free Australia
  • Kingdom of Denmark 
  • Dominion of Canada
  • Chinese Federation
  • League of Italian States
  • Ottoman Empire 
  • Polish-Lithuanian Commonwealth
  • Republic of Egypt
  • Socialist Union of South America (SUSA)
  • Free Republic of Chile
  • Spanish Republican Confederacy (SRC)
  • United Kingdom of Romania
  • Free Hellenic Kingdom
  • Belgian Royalist Rebels
  • Portuguese Empire
Dystopian Wars is a steam punk war game set on a alternate time line in the1870's. There is Naval Aerial and Ground forces to collect some nations excel at some types of forces better then others. Ive only played one game so far and a was hooked a gentleman by the name of Craig from the Masterton marauders club had set up a game as i had expressed an interest in the game. And from then on i was hooked the models look great and just look cool massive flying fortresses huge aircraft carriers in both the sky and on the sea. Ive always liked naval games but never found one that i liked until now. From what iv'e seen its isn't widely played yet but the comunity is growing. It was played at Natcon this year for what i'm sure is the first time with 8 players most from the south island.

So going with the FSA i bought my stuff from Wayland games in the UK as they had a sale on some of the stuff. So along with getting my FOW Remagen book i bought A Blister pack with 6 Augusta class frigate's, An Aerial Battle group box set which had 1 Valley class Airship and 4 Lee class scout ships. Some of the packs come with little Refrence cards for the ships which show hit points, movement, Weapon stats and so on.

Lee class scout ship

Valley Class airship

The 3 type's of ships i have

My total current force as you can see they come as a white resin.

Saturday, 23 August 2014

Call to arms Battle report Game 5

Game 5 - No retreat

The 5th and final round was a technically blue on blue vs Alex Martin with his German motorcycle recon army. Although give it a year or two and the Russian's and German's will be fighting anyway might as well get it out of the way now.

German Kradschutzen
  • Kradschutzenkompanie HQ, 2 Motorcycle SMG
  • Krad Platoon, 9 Motorcycle MG, Motorcycle light mortar
  • Krad Platoon, 9 Motorcycle MG, Motorcycle light mortar
  • Krad Machine-gun platoon, MG, 2 HMG Motorcycles
  • Panzer III Platoon, 1 Panzer III G, 2 Panzer III H
  • Anti-tank Gun Platoon, SMG, 3 Pak38 5cm and Transports

The objective i placed at the rear covered by the 20 stand infantry platoon.

The objective Alex placed covered by the 30 stand infantry platoon with 1 platoon of 45mm AT guns in ambush.

After recon moves Alex dismounts and continues to move forward. I spring my ambush on the Panzer 3's not being able to bring all 4 guns to face one of them faced the other flank. After firing at full ROF all the panzer's came out untouched although the other gun killed 2 of the 3 Pak38's.

Tanks return fire killing most of the guns the infantry assault and finish them off taking 2 stands of infantry with them.

Tanks move around the side of the platoon and start to assault taking a few stands each time. I really need my reserves.

On turn 5 finally get 1 platoon on so i bring on the Battleships it would be their 2nd turn on before they could do anything. Mean while the Panzer's keep chewing through a few more stands of men.

One of Alex's infantry platoons advances to link up with the panzer's to help land the killing blow on my by now battered platoon.

After 2 assaults i force both his tanks and infantry back while my kommissar keep the men in check.

The 2 Maxim HMG's from the second platoon open up on the infantry in the street killing off 5 stands of men. The T-35s move up into position with a hail of MG fire killing a few more infantry.

By now the rest of my force had arrived with Alex just moving onto the objective after killing my infantry platoon i needed to act fast. My AT guns move up and fire killing 1 bailing 1.

The T-35s move in to contest the objective my infantry platoon wave attacked although the game was to end due to time being up. So they played no further part in the game.

 The game ended in a 5-2 win for me with just the loss of just the AT gun platoon. After not being able to deal with the panzer's with my ambush i had no way of dealing with them as i couldn't seem to hit the broad side of a barn even in assault. So i counted myself very lucky to get away with that game.

So after all the dice had settled i finished 9th equal i enjoyed the weekend made some new friends and contacts. Caught up with some people I hadn't seen in a long time and had some good fun. Managed to sell a few bits on the bring and buy table as well which is also nice.

The final scores.

1st Isaac Henderson (generalship) 30 Japanese, 3rd Sensha Rentai, RS
2nd Brett Mudgway - 25 German, Leichte Panzerkompanie, HaB
3rd Bede Bailey - 24 German, Gebirgsjager, BE
4th Mark Stanton - 23 Polish, Batalion Piechoty, Bk
5th = Sofia Chambers - 22 French, Compagnie de Combat, Bk
5th = Simon McBeth - 22 NZ, Div Cav, HaB
5th = Damien Tyson - 22 Finnish, Mannerheim Line Fortified Company, RS
8th Paul Waechter - 21 British, Honey Armoured Squadron, HaB
9th = John Fletcher - 20 Soviet, Strekovy Batalon, RS
9th = Rob Shirley - 20 Soviet, Strelkovy Batalon, RS
11th = Graham Henderson - 19 NZ, Commonwealth Infantry, HaB
11th = Jayden Howell - 19 Japanese, Hohei Chutai, RS
13th Andrew Stanton - 17 Italian, Compagnia Motociclisti, HaB
14th = Alex Martin - 16 German, Kradschutzen, HaB
14th = Ken Camel - 16 German, Panzerpionierekompanie, HaB
14th = Rhys Mudgway - 16 German, Leichte Panzerkompanie, HaB
17th Warren Hart - 15 German, SS Infantriekompanie, Bk
18th David Wilson - 13 French, Escardron Reconnaissance, Bk
19th Tony Bates - 9 German, Gebirgsjager, BE
20th Adam Trapski - 8 Soviet, Heavy Tankovy Batalon, RS

Book Popularity
Hellfire and Back! 8
Rising Sun 6
Blitzkrieg 4
Burning Empires 2

Everyone received the maximum sports vote of 25. To turn this into your overall score then, multiply your generalship by 3 and add 25, so Isaac had an overall score of 115 and Brett 100.

Best Painted
Simon McBeth 9 votes
Isaac Henderson 5 votes
Bede Bailey 4 votes
Mark Stanton 2 votes

Best Sport

Simon McBeth
14 players picked up at least one sports vote

Thursday, 21 August 2014

Call to arms Battle report Game 4

Game 4 - Free for all

Round 4 found me fighting good friend and fellow blogger Mark Stanton. Its not often that mark faces an army that outnumbers his own but that's just what he had in this game. He was fielding a Polish infantry army so another good historical match up.

Polish, Batalion Piechoty
  • CO and 2IC Rifle teams
  • Piechoty Company with 13x Rifle teams
  • Piechoty Company with 13x Rifle teams
  • Piechoty Company with 13x Rifle teams
  • Piechoty Infantry Gun Platoon with 2x 75mm wz 02/26 guns
  • Piechoty Anti-tank Platoon with 3x 37mm wz 36 guns
  • Piechoty Anti-tank Platoon with 3x 37mm wz 36 guns
  • Piechoty Scout Platoon with 5x Rifle teams upgraded to Cavalry Teams
  • Light Tank Platoon with 5x 7TP-dw tanks
  • Light Gun Battery with 4x 75mm wz 1897 guns with added Observer Team 

I charged forward on all fronts leaving the HMG's behind from each infantry platoon on the objectives to counter Mark's Bypass rule. Which means on the roll of a 6 the platoon comes on somewhere behind my forces

Mark's tanks start to chew through my men at a few stands a turn so i quickly move my 45mm AT guns to counter them.

The left flank advance stalls with no progress being made the AT guns exchange fire with Mark's AT guns each killing a stand in turn.

The T-35s kill 2 men in the railway station with 2 lucky MG shots clearing the way for an assault to gain a foot hold on Mark's side of the table

The assault goes very well

Back on the left flank Mark assaults me with his cavalry and troops forcing me back. I later kill the cavalry with my AT guns.

After the great first assault i push once too far and lose the platoon. Mean while my AT guns killed and Bailed 2 tanks. while the rest hid behind the hill ready for the bypass to move on.

The very next time Mark rolled after i lost my platoon of infantry on the right flank his bypass came on right where needed. Only my 45mm AT guns stood in the way of Mark claiming victory.

My Wave attack roll worked for the first time but with where the enemy troops where it didn't leave me with much space to deploy and in the wrong area. Too far to save the objective and too far to claim one. The T-35s try one last assault but are pushed back.

 In the end Mark killed the 45mm AT guns and claimed the objective the 6-1 loss score line as mark said didn't reflect the blood bath on both sides that took place. It was a good hard game in the end and always have enjoyed my games with mark.

Wednesday, 20 August 2014

Call to arms Armies on Parade

Here's some of the armies that contested call to arms

Damian Tyson, Finnish, Mannerheim Line (Fortified Company)

Mark Stanton, Polish, Batalion Piechoty

Andrew Stanton, Italian, Compagnia Motociclisti

Adam Trapski, Soviet Union, Heavy Tankovie Batalon

Simon McBeth, New Zealanders, B Sqn, Divisional Cavalry, 2nd NZ Div

Sofia Chambers, French, Compagnie de Combat

Bede Bailey, German, Gebirgsjager

Isaac Henderson, Japanese, 3rd Sensha Rentai

David Wilson, French, Escardron Reconnaissance

Jayden Howell, Japanese, Hohei Chutai

Ken Camel, Germany, Panzer pionierekompanie

Paul Waechter, British, Honey Armoured Squadron

My strelkovy Batalon horde

Call to arms Battle report Game 3

Game 3 - Breakthrough 

Round 3 was vs Graham Henderson and his New Zealanders a Commonwealth Infantry Company from the Hellfire and Back book similar make up to my army 2 tanks lots of infantry and gun should be a even fight.

 New Zealand Commonwealth Infantry Company
  • Rifle Company HQ (NZ), 2 Rifle
  • Rifle Platoon (NZ), 7 Rifle/MG (Sticky Bombs), Light Mortar, Anti-tank Rifle
  • Rifle Platoon (NZ), 7 Rifle/MG (Sticky Bombs), Light Mortar, Anti-tank Rifle
  • Carrier Platoon (NZ), 3 Universal Carriers
  • Mortar Platoon (NZ), Rifle, Observer Rifle, 4 ML 3" Mortar
  • Matilda Tank Platoon, 2 Matilda II
  • Anti-tank Platoon, Royal Artillery (NZ), Rifle, 4 OQF 2 pdr
  • Field Battery, Royal Artillery (NZ), Rifle, Observer Rifle, Staff, 4 OQF 18/25 pdr
  • Light Anti-aircraft Platoon (NZ), Rifle, 2 Bofors 40mm 
I was the defender so i split my force half want on one side and half on the other with the tanks in the middle to harass the enemy. While Graham kept his Bofors, Matilda's and Carrier platoon off table in delayed reserves.

First turn i moved all the infantry toward the objectives. leaving behind the 2 maxim HMG and AT gun platoon to hold up that flank while the rest of the men got into position. The tanks moved towards the enemy to MG some troops but one getting bogged on the first hedge i had tried to cross all day.

With Graham's troops on the edge of the wheat field on the far side of the table my artillery was able to catch some men and 2pdr guns in the open killing a few. I managed to free the land battleship from the hedge and moved up to carry on blocking the advance.

On turn 4 Graham's first reserves arrived and because i was having a bit of success with my conscript Artillery i had forgotten about the Matilda's in reserve. So my AT9 Arty guns which I had put into this list for the sole purpose of dealing with such tanks where in the wrong place.

With the Arty in the wrong place i decided to try and swamp the two tanks with an assault leaving them with nowhere to run and capturing them. This lead to a mass shooting of my troops by none other then my kommissar. Failing tank terror every time eventually causing my platoon to run. And eventually my AT guns on that flank as well.(sorry about the blury pic)

So while my Rear Guard action worked with no losses I should of backed up me men better where his reserves where to arrive. Although i did eventually bail a Matilda. We did time out in the end meaning a 4-3 win to me.  

Tuesday, 19 August 2014

Call to arms Battle report Game 2

Game 2 - Dust Up

Round 2 found me facing a second Japanese army commanded by Isaac Henderson. This time it was tanks surely these would be no match for all my AT guns.

Japanese, 3rd Sensha Rentai, Rising Sun
  • 3rd Sensha Rentai HQ - 2x Type 89 Chi-Ro + 1x Type 94 TK
  • Sensha Company - 3x Command Type 89 Chi-Ro + 9x Type 89 Chi-Ro (3 Platoons)
  • Sensha Company - 3x Command Type 89 Chi-Ro + 9x Type 89 Chi-Ro (3 Platoons)
  • Hohei Platoon - 2x Rifle Squads (FT)
  • Hohei Rapid Fire Gun Platoon - 2x Type 94 37mm (FT) 
All deployed i started with 30 man stand platoon ready to advance and both platoons of 45mm AT guns on each covering an objective each. Isaac started with 3 platoons of tanks on and a rifle platoon.

I got first turn and advanced up towards the objective in the street. Isaac manoeuvred his tanks a little to get a few MG shots in killing a few men.

At the start of turn 3 i got my first reserves on strait away so i bought on the land battleships. Got behind some tanks in the open and kill one before they hastily retreated back to the buildings. meanwhile my men took some more hits getting pinned and taking a turn or two to unpin.

Next turn the battleships move up to get a better aim at the tanks but not landing any decant hits. The troops unpin and get moving again. The T-35s fend off an assault in the same turn.

Turn 5 I get the rest of my force on. Although i lose a T-35 and the other is bogged i keep trying to pile on the pressure but no cracks show in Isaac's defence.

Turn 5 2 of Isaac's reserves arrive but with the AT guns staying GTG and able to out range the Japs tanks Isaac holds off for more reserves. The game seems well in hand at this point.

With not dealing to the tank threat the land Battleships where soon sunk. but the 76mm AT guns kept up the heat killing 2 more tanks. I tried an assault behind the houses with just a few stands of men trying to limit the Defencive fire but in doing this you don't have quality of quantity. This means the assault fails.

By now Issac has all his reserves on finishes of the big infantry platoon that fails to wave attack clearing the way for all his tanks to mass firepower on my defending AT guns. I get 2 more tanks in the town this was the high water make of my offencive.

A turn or 2 later we had timed out luckily i hadn't lost the command team to my AT guns or it would of been a failed company morale test as the CO had dies already.

With only being able to land a killing blow on enough tanks to kill 1 platoon i couldn't get a point as Isaac had 9 platoons. He killed my T-35s and an infantry platoon giving him the upper hand in a very hard fought 3-1 Draw. From what i heard only 2 games out of the 10 had a winner and loser. Although i don't feel to bad about this game as Isaac went on to win the event and this was the only game that he didn't win so a morale victory of sorts. Isaac was my vote for Best sport. On to the next game.