Showing posts with label Lists. Show all posts
Showing posts with label Lists. Show all posts

Sunday, 31 October 2021

Imperial fleet clashes with the Rebels newest ship.

 

Playing fire lanes with my usual gaming opponent. He was commanding the Rebels with Dodonna and I was commanding the Imperials with Motti. It was a very close game only 5pts in it. 
The Imperial navy scored 327pts to the Rebels 322pts.

The Fleets built on Ryan Kingstons Armada fleet builder which is very good and head and shoulders above the others out there.



The E-wings have free reign over the Imperials in this battle

The Imperial fleet eyes up its first catch of the day.

The heavyweights clash and end up having to brace for collision.

With the Pelta dealt with the ISD's can concentrate on the Starhawk. While the Interdictors targeting scrambler is working overtime.

The unchecked hammerheads help chip away at the crippled ISD. Shortly afterwards the Starhawk succumbs to the overwhelming damage being dished out.

The Hammerheads and E-wings deal to the Interdictor thus meaning both admirals are now out of the fight. Leaving both fleets to limp away with heavy loses.

The Fire lanes victory tokens.





 
 

Sunday, 8 August 2021

Star wars armada event

 A couple of weeks ago I went down to wellington to participate in an Armada event. It was the usual 400pts 3 rounds swiss pairings. Although only 6 people could make it all 4 factions were still represented there was 2 Rebel, 2 Republic, 1 CIS, 1 Imperial fleets. I played vs the 2 Rebel and 1 Imperial fleet.

 My List

Providence Dreadnought (105)
• General Grievous (20)
• Local Fire Control (4)
• Assault Proton Torpedoes (4)
• Linked Turbolaser Towers (7)
• Lucid Voice (8)
= 148 Points

Munificent Star Frigate (73)
• Auxiliary Shields Team (3)
• Advanced Projectors (6)
• Linked Turbolaser Towers (7)
= 89 Points

Munificent Star Frigate (73)
• Auxiliary Shields Team (3)
• Advanced Projectors (6)
• Linked Turbolaser Towers (7)
= 89 Points

Squadrons:
• 6 x Vulture Droid Fighter Squadron (48)
• 2 x Droid Tri-fighter Squadron (22)
= 70 Points

Total Points: 396

 

Game 1 vs an Agate list with a Starhawk, 2 MC30s and squads playing station assault.

I was defending but I advanced up too quick on my opponent who kill all my fighters first before firing on my ships. Meaning my Grievous ability never really triggered.

In the end I lost 1 station all my squadrons and one of my munificents. Resulting in a loss to me 199-80pts

My second game was also vs Rebels this time Ackbar leading 2 Assault frigates a Pelta and squadrons. This time around the mission was Fire lanes.
 
Both fleets moved in at a slow place sizing each other up. While the Squadrons went at it.

This game ended in a very narrow win for me 99-65pts. Both sides lost some squadrons and claimed some of the victory tokens. No one could quite finish off a ship.

The last game of the day was vs a Motti lead fleet with 2 ISD's and a Gladiator. and just 3 squads. The mission was once again fire lanes.

This game ended in a win for me. Killing an ISD some squads and claiming some of the victory tokens was enough to secure a 253-100pts win while only losing some squads.


A great days gaming with some new and familiar faces. I am quite happy with my 3rd placing I am quite often lagging at the back of the pack. I think having a regular opponent to play has helped my game a lot in remembering things and honing in my play style. I won some acrylic templates for my 3rd position.









Sunday, 11 July 2021

Grevious and Obi wan square off again.

 Today I had another Armada game this time with a new comer to Armada but not to Star wars as he plays Legion quite a bit. This was his 2nd game of Armada using the Republic and I was using the CIS with a lightly modified list to the last game I played.

The mission we played today was solar corona both fleets came to 399pts so we rolled off for first player.

Faction: Republic
Commander: Obi Wan Kenobi

Assault:
Defense:
Navigation:

Venator II (100)
• Obi Wan Kenobi (28)
• SPHA-T (7)
• Thermal Shields (5)
• Tranquility (3)
= 143 Points

Venator I (90)
• Mercy Mission (0)
• SPHA-T (7)
= 97 Points

Acclamator I (66)
• Boarding Engineers (2)
• Rapid Launch Bays (6)
• XX-9 Turbolasers (5)
= 79 Points

Consular Armed Cruiser (37)
• Redundant Shields (8)
= 45 Points

Squadrons:
• 2 x BTL-B Y-wing Squadron (20)
• ARC-170 Starfighter Squadron (15)
= 35 Points

Total Points: 399

-------------------------------------------------------------------------------

Faction: Separatist
Commander: General Grievous

Providence Dreadnought (105)
• General Grievous (20)
• Local Fire Control (4)
• Reserve Hangar Deck (3)
• Assault Proton Torpedoes (4)
• Linked Turbolaser Towers (7)
• Heavy Turbolaser Turrets (6)
• Lucid Voice (8)
= 157 Points

Munificent Comms Frigate (70)
• Auxiliary Shields Team (3)
• Reserve Hangar Deck (3)
• Enhanced Armament (10)
= 86 Points

Munificent Comms Frigate (70)
• Auxiliary Shields Team (3)
• Reserve Hangar Deck (3)
• Enhanced Armament (10)
= 86 Points

Squadrons:
• 6 x Vulture Droid Fighter Squadron (48)
• 2 x Droid Tri-fighter Squadron (22)
= 70 Points

Total Points: 399

 

Fleets set ready to engage


My two Munificent's on my left flank

Grievous flagship on the right with a fighter screen.


The Republic force keeping a tight formation. And keeping his battle tactics close to his chest.
The opposing forces size each other up and unleash the first volley of shots.

The two flagships go toe to toe. The Providence comes off second best limping away before the second Venator takes it out.

Meanwhile out of harms way the Consular cruiser is on a mercy mission. (40pts if it ends the game in my deployment zone)


The Acclamator takes the brunt of the Munificent's firepower. But not before it drops off its fighter screen to tie up my vulture droids.

The Consular watches on from a safe distance as the fight intensifies.


By now the second Venator is on its own on the left flank taking on two ships and squadrons heading right into a debris field. Which would ultimately finish it off.


The Republic flagship and Consular watch helplessly as the second Venator goes down to bring the game to an end on turn 6.


So in the end it was another will to the forces of the CIS but it was a very close game. Both Generals went down with their ships The CIS scored 232pts to the Republics 213pts. Just 19pts in it and the whole game was close it never looked one sided.

This served as a good test game for the event in two weeks time in Petone which we are both attending. Both of us seem to be happy with the list we used today so maybe be using them at the event,

Saturday, 3 July 2021

Star wars armada. Imperials hunting out the last of the CIS

 Last weekend I had another game of Armada with my regular gaming opponent. We were both using fleets with admirals and ship we hadn't used before. I was using the CIS with the new Providence cruiser. While my opponent was using Imperials with his new Onager and Quasar.

Commander: General Grievous

Assault: Targeting Beacons
Defense: Fire Lanes
Navigation: Minefields

Providence Dreadnought (105)
• General Grievous (20)
• Local Fire Control (4)
• Proximity Mines (4)
• Assault Proton Torpedoes (4)
• Linked Turbolaser Towers (7)
• Heavy Turbolaser Turrets (6)
• Lucid Voice (8)
= 158 Points

Munificent Comms Frigate (70)
• Auxiliary Shields Team (3)
• Proximity Mines (4)
• High-Capacity Ion Turbines (8)
= 85 Points

Munificent Comms Frigate (70)
• Auxiliary Shields Team (3)
• Proximity Mines (4)
• High-Capacity Ion Turbines (8)
= 85 Points

Squadrons:
• 6 x Vulture Droid Fighter Squadron (48)
• 2 x Droid Tri-fighter Squadron (22)
= 70 Points

Total Points: 398

Wednesday, 31 January 2018

Valleycon 2018 Day one

Valleycon 2018 has come and gone for another year and once again was a great event. I was playing Bolt action this year using my US forces the points limit was 1000pts. Three of my four opponents were new to me this year 2 of which came down from Napier. Here is what I ran.


Game 1 was vs Ethan Phillips he was one of the two Napier boys he also has a blog make sure to visit www.facebook.com/anempirefallen . He was running Japanese I had never fought this nation before and boy was I in for a shock.


Two suicidal Jap AT bombs the Sherman and At gun made quick work of them.

His army didn't look that big but when you have to kill them to the last man they just keep coming.

This Squad was the first to die. Taking a lot of fire just wore them down.

I kept my half track and vet infantry squad in reserve but they didn't turn up till turn 4. By then he was right on top of them when they came on.


My M4 Sherman was the last man standing and survived the game no matter what Ethan threw at it.
Ethan was a great opponent and got a well deserved win 9pts to 6pts.


Game 2 was vs Chris Stewart he was the second guy from Napier he was running British with a AVRE Churchill heavy tank. So buildings were a no go zone with that around.

My Vet infantry and Sherman went up one flank and everything else stayed central.

My sniper and At gun meet resistance at the hedge.

On the right side my .50cal and .30cal do their best to hold back the infantry advancing through the bushes until help can arrive.

My flanking maneuver on the right had gone well. AT gun and squad of infantry dispatched with.

The next turn though my flank march came to a grinding halt. I fired first but missed Chris didn't make the same mistake.

With my last AT asset gone the Churchill had free reign on the table but luckily the game ended before too much was killed.
Second game second good opponent. Good win Chris 6pts to 4pts.

Even though I had lost my first two games I quite enjoyed playing them vs so new opponents. But it was time to get out of the heat in that hall not helped but one of the event organizers turning on the heating thinking the controls were for air conditioning. Oh well home for the evening.


Thursday, 7 December 2017

Remember December Bolt action event

Its been a very long time between posts. I haven't been playing much in the way of war gaming or events since the arrival of V4 Flames of War. I'm just not keen on the new version of the rules at all but that's a rant for another time.

Remember December is a small event run each year at the Upper Hutt war gaming club in memory of Nick Garden who pasted away not to many years ago. This year it is 500pts Bolt action recon style forces. Rules were no free units, vehicles, arty/AT guns, arty or air OP or higher command units. So just infantry,  machine guns and snipers.

This is what I went with.









U.S. Reinforced Platoon

Order Dice: 7


Platoon #1

Officer
Second Lieutenant  (page: 22)
Regular
50
Qty   
Weapons
Range
Shots
Penetration
Special Rules
1   
Second Lieutenant




   
 with Pistol
6"
1
n/a
Assault
   
 with Submachine gun
12"
2
n/a
Assault
   
 with M1 carbine (rifle)
24"
1
n/a


Infantry Squads
Regular Infantry squad (Late)  (page: 23)
Regular
103
Qty   
Weapons
Range
Shots
Penetration
Special Rules
1   
NCO with Submachine gun
12"
2
n/a
Assault
6   
Infantry with Rifle
24"
1
n/a

2   
Infantry with BAR M1918A2 Automatic rifle
30"
2
n/a

Regular Infantry squad (Late)  (page: 23)
Regular
103
Qty   
Weapons
Range
Shots
Penetration
Special Rules
1   
NCO with Submachine gun
12"
2
n/a
Assault
6   
Infantry with Rifle
24"
1
n/a

2   
Infantry with BAR M1918A2 Automatic rifle
30"
2
n/a


Infantry
Regular Glider squad  (page: 24)
Regular
89
Qty   
Weapons
Range
Shots
Penetration
Special Rules
1   
NCO with Submachine gun
12"
2
n/a
Assault
2   
Infantry with Submachine gun
12"
2
n/a
Assault
5   
Infantry with Rifle
24"
1
n/a


Machine Gun
Medium Machine Gun team  (page: 26)
Regular
50
Qty   
Weapons
Range
Shots
Penetration
Special Rules
1   
Medium Machine gun team
36"
5
n/a
Team (3 men), Fixed
Medium Machine Gun team  (page: 26)
Regular
50
Qty   
Weapons
Range
Shots
Penetration
Special Rules
1   
Medium Machine gun team
36"
5
n/a
Team (3 men), Fixed

Sniper
Sniper team  (page: 28)
Regular
52
Qty   
Weapons
Range
Shots
Penetration
Special Rules
1   
Sniper team
36"
1
n/a
Team (2 men), Sniper (Sniper with rifle & pistol- Spotter with pistol)
   
with Pistol
6"
1
n/a
Assault

Platoon Points:
497


My Force giving me 7 order dice

My Sniper and General George Patton. He is just a standard HQ figure for this weekend. Sorry about the demotion.

Squads 1 and 2 with rifles, BAR and SMG's.

Squad 3 with SMG's and 2x .30cal MMG.

Should be good to play in an event again haven't done anything since Valleycon in January other then the odd game at home.