Wednesday, 1 February 2017

Valleycon 2017 Bolt action Day 2

Day two had another two games ahead for me. The first game of day was vs Paul Goldstone and Toby sorry I didn't get you last name. Toby was learning to play the game so Paul was helping him through the rules and regs. They were both running a Luftwaffe field division supported by a Tiger 1 which would be a problem as I would find out. The lack of decent antitank and the tiger fear rule really played a big part in this game.

My .30cal and bazooka over watch the right flank. Only a sniper would provide any opposition here.

My 57mm AT gun fires shot after shot at the Tiger trying to pin it to no avail

As Paul and Toby's forces advance there was nothing I could do but watch my forces melt away.
At the end of that game I had managed to lose 8 order dice to their 1. Plus they got two units into my deployment zone giving them 6 more points. so it was a 14pts to 1pt loss for me. But i did learn a lot in this game.

Game 4 was vs Allister Mundell. I have played Allister a few times before in Flames of war and have always had a good game with him. He was running a Russian horde of infantry with some war dogs and a Katyusha rocket truck and the mission was No mans land.

My AT gun and .30cal MMG kept the main road in the center of the table clear. Al's armored car was quick to recce away.

The Katyusha fired to devastating effect. then we realized that one of Allister's units was too close for the shot to be legal. I got off very lightly there could of been 16 men dead.

My 57mm AT gun finally got the Armored car and late the jeep that followed.

My M3 half track and a squad of men mop up a few small squads of men and take out the Katyusha with some well placed .50cal shots.
The final game of the weekend ended in a win for me 6pts to 2pts I felt I learned a lot over the four games. Snipers are well worth using, I need a better AT option, learn to use the down and ambush option more instead of all out attack all the time. And with that it was time to pack up the hall and gather for the prize giving which all the comps did together Bolt action, Flames of war, Lord of the rings, Age of Sigmar, Warhammer 40k, Hordes/War machine, and Infinity. I was awarded Best sport for the Bolt action comp which i was quite happy about but never expected as I always try to be a great opponent in all my games I play. And also got a voucher to spend at Paraparaumu beach Pharmacy which is run by Scott Bowman which has a vast range of war gaming models and supplies.


I look forward to next year witch is the 20th running of the event and something special is planed the Hutt club have said. My next war gaming outing with be the Wellington X-wing Regionals looking at running Imperials at that.

Monday, 30 January 2017

Valleycon 2017 Bolt action Day 1

Its been a while since my last post but ive still be busy on the gaming front. I have been really into building terrain lately for my bolt action im working on a V2 rocket facility but more on that later.

Over the weekend the Upper Hutt war gaming club held its annual Valley-con event this was the 19th year they have held it. Normally I play flames of war but last year started to delve into Bolt action so this year I entered the Bolt action comp. There was not restriction on theater just as long as your list was 1000pts or less. There was British, Japanese, Russians, Americans and Germans armies being used I went with Americans using a Normandy list.



                         1944 - Normandy
Order Dice: 10
Platoon #1
Officer
First Lieutenant  (page: 22) Veteran103
Qty   WeaponsRangeShotsPenetrationSpecial Rules
1   First Lieutenant

    with Pistol6"1n/aAssault
    with Submachine gun12"2n/aAssault
    with M1 carbine (rifle)24"1n/a
1   Infantry (equipped as modeled)
--
Infantry Squads
Veteran Infantry Squad  (page: 6) Veteran156
Qty   WeaponsRangeShotsPenetrationSpecial Rules
1   NCO with Submachine gun12"2n/aAssault
2   Infantry with BAR M1918A2 Automatic rifle30"2n/a
8   Infantry with Rifle24"1n/a
Veteran Infantry Squad  (page: 6) Veteran156
Qty   WeaponsRangeShotsPenetrationSpecial Rules
1   NCO with Submachine gun12"2n/aAssault
2   Infantry with BAR M1918A2 Automatic rifle30"2n/a
8   Infantry with Rifle24"1n/a
Infantry
Medium Machine Gun team  (page: 26) Veteran65
Qty   WeaponsRangeShotsPenetrationSpecial Rules
1   Medium Machine gun team36"5n/aTeam (3 men), Fixed
Medium Machine Gun team  (page: 26) Veteran65
Qty   WeaponsRangeShotsPenetrationSpecial Rules
1   Medium Machine gun team36"5n/aTeam (3 men), Fixed
Medium Machine Gun team  (page: 26) Veteran65
Qty   WeaponsRangeShotsPenetrationSpecial Rules
1   Medium Machine gun team36"5n/aTeam (3 men), Fixed
Bazooka team  (page: 28) Regular60
Qty   WeaponsRangeShotsPenetrationSpecial Rules
1   Bazooka team24"1+5Team (2 men), Shaped Charge
Artillery
57mm Anti-tank Gun M1  (page: 34) Veteran90
Qty   WeaponsRangeShotsPenetrationSpecial Rules
1   57mm Anti-tank Gun M160"1+5Team (3 men), Gun shield, Fixed, HE (1")
Tanks and SP Guns
M8 Scott  (page: 44) Regular140
Qty   VehicleTypeTransport Damage Value 
      WeaponsRangeShotsPenetrationSpecial Rules
1   M8 ScottTracked-8+Open-topped
      Turret-mounted light howitzer48"(24-60)1HEHowitzer, HE (2")
      Pintle-mounted HMG36"3+1Flak, 360 degree arc
Transports
M3 half-track  (page: 50) Regular99
Qty   VehicleTypeTransport Damage Value 
      WeaponsRangeShotsPenetrationSpecial Rules
1   M3 half-trackHalf-trackup to 127+Open-topped
      Pintle-mounted HMG36"3+1Flak, 360 degree arc
  Tow: Light, medium or heavy anti-tank gun; light or medium howitzer; light anti-aircraft gun

Platoon Points:999


The weekend consisted of 4 games 3 hours each over the two days.

Mission 1 was Point defense vs Julian Hannam he had traveled down from the Taranaki to play and was running a British list containing the NZ Maori battalion with their own unique rules. The game ended being a draw with myself holding two of the three objectives I was defending given another turn I might of been able to take back the one I lost. But it wasnt to be. 

My 57mm AT gun lines up the Bren carrier for the kill.

A Bren Carrier, M10 and Kangaroo Ram press my defenses to breaking point.

The Second game was Meeting engagement vs Dale Pepperell who was also from the Taranaki. This game was a hard fought battle with his quad 2cm flak Panzer and sniper causing all sorts of problems for my men. This game was and eventual loss 6pts to 4pts.

My troops survive two flame thrower attacks but later or rounded up by Dale's Puma.

My M8 Scott fires its light howitzer at the church town and finally takes out the sniper after it kills a few teams.
Day two to follow.....


Monday, 3 October 2016

WarBanner 2016

This year I have decided to travel to Napier/Hastings for Warbanner which is usually a Warhammer event but this year is offering Flames of war. So when my good friend Warren suggested we go up as he has a place to stay sorted I couldn't say no. So we will traveling up on Friday night for the weekends gaming (I will have to tape the Bathurst 1000). The event is 1625pts late war Ive chosen to go with a list out of the Remagen book which has lots of toys i've wanted to use for a while. Purshings, Sherman crocs and jumbos to name a few.

This is what I went with.

US Tank Company (9th Armored Division) from Bridge at Remagen,

Company HQ - CinC M4A3 Sherman (late) (105 pts)
- Replace M4A3 Sherman (late) with M4A3E2 Jumbo (only one per HQ) (40 pts)

Heavy Tank Platoon - Command T26E4 Super Pershing (275 pts)

Tank Platoon - 1x Command M4A3 Sherman (late), 3x M4A3 Sherman (late) (415 pts)
- 3x Equip Sherman (unless up-armoured or Jumbo) with improvised armor (15 pts)
- Replace M4A3 Sherman (late) with M4A3E2 Jumbo (only one per platoon) (40 pts)
- Replace M4A3 Sherman (late) with M4A3E8 Easy Eight (up to 3 per platoon) (45 pts)
- Replace M4A3 Sherman (late) with M4A3E8 Easy Eight (up to 3 per platoon) (45 pts)
- Replace M4A3 Sherman (late) with M4A3 (105mm) HVSS (only one per company) (-30 pts)

Mine Exploder Tank Platoon - Command M4 Sherman Crocodile, M4 Sherman Crocodile (140 pts)

Rifle Platoon - Command Rifle, 9x Rifle, Bazooka (200 pts)
- 2x Replace Rifle with Bazooka (10 pts)

Cavalry Recon Platoon - Command M8 Armored car, Mortar Jeep, Recon Jeep (90 pts)
- Replace M8 Armored car with a M5A1 Stuart (15 pts)

Armored Artillery Battery - Command Carbine, Staff, M4 Sherman OP, 3x M7 Priest HMC (220 pts)

1625 Points, 6 Platoons

Ready to roll out

My two Sherman Crocs

My C.O and Super Purshing.

Recon and M7 Priest artillery.

Two E8 Sherman's, Jumbo and a 105mm Sherman

And some infantry to sit on an objective or dig out enemy infantry.

Well I hope to be able to Auto attack with my army because of the Crocs so should have my whole army on most of the time. So hopefully I can put the pressure on the defender with being very mobile and dig them out quite quickly before their reserves arrive to counter attack.



Sunday, 25 September 2016

Iron Cross campaign part 3 late war

The final two games were 1750 late war where I would have some of the bigest guns at the Soviet disposal the 122mm gun and 152mm bunker buster. Both mounted on the IS chassis.

Game 5 late war
Vs Ken Camel who was using Panzer pioneers backed by 3 Tiger 1's and some heavy hitting 88mm guns and our mission was called Jaegermeister which was a free for all.

My setup

Ken's setup.

First turn for Ken he bailed an ISU.

My first turn my ISU152's killed an 88 FlaK.

Ken moved up the middle with a pioneer platoon taking out a Zis gun. My return fire killed 3 men.

My fight with the Tigers wasn't going well so a redeployment was in order.

After some successful shooting and an assault the center threat was neutralized.

Ken smoking my tanks and killing my rocket artillery he paved the way for an assault.

One of Ken's Pak 88mm guns goes down as I counter attack.

I fend off the assault both of us taking loses but the game ends in a draw. A hard fought battle.
Ken got - 645pts 500pts for the Draw and killing my Zis guns.
I got - 805pts for the draw and killing one pioneer platoon.

Game 6 late war
Vs Warren Hart my good friend I battle on a regular basis so a hard battle lay ahead. Warren was using his Sturm division with 8x Pak40's and 2x 88mm FlaK guns and Panzerfausts up the wazoo.
The Mission was Gotterdammerung a modified no retreat were the German defender got 2 AT booby traps and 4 infantry booby traps.

My forces ready to attack.

The Germans dug in with some of their PaK40's in ambush.

The cautious advance continues no ambush yet.

Warren's heavy artillery knocks out a ISU. In return his 88's come on for reserve and I deal to them with my artillery.
My C.O goes up one flank by himself to try and spot his artillery for mine but Warren uses his ambush to stop him.

My ISU's deal to one StuG and my infantry assault his platoon of infantry. I eventually get pushed back.

With My C.O dead my sappers try and assault the AT guns they do kill one but get driven back. By this time we had run out of time and Warren had defended very well to keep me back.

Another hard battle with my regular gaming partner great banter had and friendly insults exchanged.
Warren got - 1150pts for the win and killing my C.O.
I got - 115pts for killing his 88mm FlaK platoon

So at the end of the event the Soviets had amasses enough point for the win over the Germans no thanks to me with my lack luster performance. Well done to Bede for taking top spot.
A great weekend and a big step up from other events ive been to in terms of theme. I will be back next year which is to be a North Africa theme so I will most likely use my Americans I think.

The Final Tally.
Red - Soviet
Blue - German