TIE Fighter - Mauler Mithel (17)
Skill - When attacking at Range 1, roll 1 additional attack die.
Upgrades - Outmaneuver (3)
TIE Fighter - Obsidian Squadron Pilot (13)
TIE Advanced - Darth Vader (29)
Skill - During your "Perform Action" step, you may perform 2 actions.
Upgrades - Proton Rockets (3), Swarm Tactics (2)
TIE Defender - Delta Squadron Pilot (30)
Upgrades - Proton Rockets (3)
Micheal ran a B-wing an E-wing and a Y-wing with a twin laser turret. I don't recall what upgrades he had on everything.
|My 3'' x 4'' board with 3'' x 3'' play area. Has white speckled paint to look like a star field but hard to see in the photo.|
|First 2 turns we tried to get around each others flanks.|
|The first round of combat I got Michael's B-wing down to 2 hit points while my defender took just one hit.|
|The next round only Lord Vader could see the B-wing but couldn't finish it off but the other three ships killed the E-wing in one barrage of fire. Mike's evade dice were non-existent.|
|Next round Mike's B-with still limping around took out Mauler Mithel and my defender got to work on the Y-wing.|
|I expected the B-wing to come to help the Y-wing but he didn't so my ships over shot him meaning he survived another round and took out my second tie fighter. But as the B-wing was out of the pic down went the Y-wing.|
|We positioned for the final duel but Mike couldn't keep up his B-wings heroics much longer.|
|with the final volley of shots coming from the proton rockets on the tie advance giving me 5 attack dice Michael's B-wings fate was sealed.|
So a good game just to get back into it again all be it a bit one sided in the first 2 rounds of combat but fun was had non the less.