Game - 3
Player - Pat McShane
Army - German Panzerschutze
Mission - Fighting Withdrawal
My left flank was held down by my KV and unarmed sappers with their barbed wire covering the one objective at this end of the table. |
The other end was defended by my two Strelkovy platoons AA guns and my 45mm guns in ambush. |
One of Pat's infantry platoons started to move to where my unarmed sappers were as I had pulled them off on my turn 3 but my KV kept them at bay. |
SO at the end of round 3 I had got myself on the board with a win giving me 3pts and a 6-1 win for the BF score to determine tie breaks.
Game - 4
Player - Richard Steer
Army - British Armoured Car company.
Mission - Breakthrough
Meanwhile Richards main force had broken through my barbed wire.My 2 AA guns there had fallen to his 25pdrs. Best I could hope for was keep my infantry dug in and hold the line as best as I could. |
Next reserves roll bought on his next platoon my AT guns where still not in position yet to deal to them and my KV had only killed one so far. |
While my initial deployment of my AT guns kept Richards force pushed back they where too far from were they where needed. The 25pdrs where also picking off a few of them as well. |
KV-1 getting A hit but not enough to hold up the attack. |
The armored cars and 25pdrs combined killed off my AT guns and they took a fair few infantry with them. |
At this point Richard had both objectives and I could do very little to stop him. |
So at the end of Day one I had 3 comp points and 9 BF points the so here was hoping for a better day two.
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